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-
- This is a still frame taken from an animation I'm working on called
- "Tall_Ship's_Passage". It was rendered on an Amiga 4000 using Imagine 2.0
- and the Essence algorithmic texture package. The picture may be freely
- distributed provided it is not modified in any way and this text file is
- included.
-
- There are two version of the picture included:
-
- Tall_Ships_Passage.HAM8 - a 896x628 HAM8 picture. The default
- viewmode is SUPER72. Using anything else
- will produce a slighty wrong aspect ratio
- (SUPER72 has roughly square pixels, while
- those in 640x400 modes are not). You may
- have to adjust your monitor or overscan
- prefs to see the entire overscanned SUPER72
- picture.
-
- Tall_Ships_Passage.GIF - a 256 color 1024x768 GIF file. The HAM8
- looks better due to the larger number of
- available colors, but this one uses larger
- resolution for those with display cards that
- can handle 1024x768x8.
-
- I did NOT make a .jpeg file, because the .jpeg seemed to destroy many of
- the details of the flag and ship even on the most "loss free" setting.
- The GIF in 8 bit looks better than the jpeg did in 24 bit. Also,
- this pictures really needs at least 640x400 to be displayed. Rendering to
- 320x400/HAM6 makes for an absolutely horrible looking image, so there is
- really no point to providing a conversion in that format. Feel free to
- convert one of these if you like, but the results won't be much to look
- at.
-
- The picture took roughly 4 hours to render on an Amiga 4000/040 in
- 1024x768 with the highest degree of antialiasing. The animation frames in
- 640x400 with slightly less anti-aliasing took about 55 minutes each.
- Essence textures were used for the weathered brick on the lighthouses &
- the patterns in the lighthouse light beams. Imagine global fog was used
- to give a feeling of depth and character.
-
- The final 250 frame animation is the result of 90 Mb of data and about
- 14000 CPU-minutes of rendering time. I'll upload the animation to an FTP
- site in a few weeks (after my DPaint/AGA gets here!). It will require at
- least 14 Mb of RAM to play, or an HD animation player which supports AGA
- graphics modes. You will also need an AGA equipped Amiga, obviously.
-
- Steve Koren
- koren@fc.hp.com
- 303-226-4986 (evenings, weekends)
-
-